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[alias] | |
# Creates a snapshot of the current working tree state and saves it to a new branch. | |
backup = "!f() { \ | |
BACKUP_SOURCE_BRANCH=$(git symbolic-ref --short HEAD) \ | |
&& BACKUP_TARGET_BRANCH=backup/$BACKUP_SOURCE_BRANCH-$(date +%Y_%m_%d_%H%M%S) \ | |
&& git checkout -b $BACKUP_TARGET_BRANCH \ | |
&& (git commit --no-verify --allow-empty -m \"Index (Staged Changes)\" \ | |
&& git add -A \ | |
&& git commit --no-verify --allow-empty -m \"Working Tree (Unstaged and Untracked)\" \ | |
&& git checkout --detach HEAD \ |
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; This script advances the wallpaper slideshow to the next image. Requires AutoHotkey v2. | |
; Author: Mike "ZiRC" K. (https://github.com/zlrc) | |
; License: CC0 (https://creativecommons.org/publicdomain/zero/1.0/) | |
; | |
; Relevant AutoHotkey Documentation: | |
; - ComObject: https://www.autohotkey.com/docs/v2/lib/ComObject.htm | |
; - ComValue: https://www.autohotkey.com/docs/v2/lib/ComValue.htm | |
; - ComCall: https://www.autohotkey.com/docs/v2/lib/ComCall.htm | |
; - DllCall: https://www.autohotkey.com/docs/v2/lib/DllCall.htm |
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# A CollisionPolygon2D node that supports textures and other Polygon2D-exclusive features. | |
# Compatible with Godot version 3.x | |
# Script Version: 0.1.0 | |
# Note(s): | |
# - For textures to appear in the editor, you must either reload the scene, | |
# or drag one of the vertices after the collision polygon has been drawn. | |
# - At the moment, the only way to hide collision boxes in the editor is to | |
# set the self_modulate opacity (alpha) to 0. | |
############################################################################### | |
# Copyright (c) 2022 Mike K. (https://github.com/zlrc) # |
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// Electric Potential-inspired Fragment Shader | |
// Author: Mike "ZiRC" K. | |
// Demo: https://www.shadertoy.com/view/NlVfRD | |
// | |
// Works off of "Contour lines" by 8x as a starting point (most of the original code has been modified): | |
// https://www.shadertoy.com/view/lltBWM | |
// | |
// This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License | |
// Information about the license can be found here: http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
#version 300 es |